top of page
Raytracer
Unity and C#
Personal project
A custom raytracer built with Unity's Universal Render Pipeline. Designed to emulate the aesthetic of 90s CGI with:
-
Blinn-Phong specularity
-
Simple lerp based reflection blending
-
Sharp non-soft shadows
Functions as a post-processing effect, being blitted after skybox to allow rastered objects to still render.
Issues:
-
Additional lights flicker depending on view angle. Possible reasons are light data not being available in raytracing step.

bottom of page
